[Asset Store · Coming soon]
Universal PDF Viewer
PDF viewer for Unity. Drop a PDF into the project, reference the asset and call .Open(). Runs on Android, iOS and Windows.
Unity · C# · AR / VR / WebGL
Unity developer and tech lead with five years shipping AR, VR, WebGL and mobile projects. I led programming at Signia Studios for clients like Motorola, Intelbras and Randon, and I build my own Unity tools and apps as luanrobs.
Designed, built and maintained by me, end to end.
[Asset Store · Coming soon]
PDF viewer for Unity. Drop a PDF into the project, reference the asset and call .Open(). Runs on Android, iOS and Windows.
[SaaS · In development]
A minimalist productivity app designed for focus. In active development.
[Open source · Contributor]
Contributions to codewriter-packages/Tri-Inspector: the [Slider], [MinMaxSlider] and [AnimatorParameter] property drawers for the Unity Inspector.
[Games] Who knows... coming soon.
[Tech lead · Programming]
Studio projects, not my own IP. On each one below I led the programming: project architecture, core systems, integration of the 3D and UI teams' work, performance on the target device, builds and delivery. Art, concept and production are by the Signia team, credited on each case page.
[Signia original game · Lead programmer]
Mobile endless runner, in beta on Android. Stages are procedurally generated across 7 planets, each with its own obstacles and mechanics, plus an AR garage to view vehicles. I defined the code architecture (isolated modules, Reflex for dependency injection, UniTask for async flow) and led the programming team.
[Motorola]
150+ AR experiences for Motorola's global smartphone launches. Built in Unity, shipped as WebGL and opened from a Zapworks QR code with no app install. Custom shaders, particle VFX and runtime material switching, tuned to run in mobile browsers.
[Motorola · Swarovski]
Three experiences for the Moto Buds Loop and Razr 60 Crystals launch: an interactive product showcase, an AR try-on that places the earbuds on the user's ears, and a branded mini-game. Built in Unity with a responsive UI across the target platforms.
[Intelbras]
Real-time 3D city for touchscreens at events and showrooms, showing Intelbras products in context. RTS-style camera, navigation by points of interest, and a modular scene structure so new products can be added as the portfolio grows.
[Intelbras]
VR tour through three environments (apartment complex, construction site and public utility facility), linked by a car ride. Free locomotion, hands-on product interactions and narrated explanations of each device.
[Array]
Touchscreen configurator for trade shows. Simulates the trackers following the sun's path through the day, with physics and climate conditions, and switches between terrain scenarios in real time.
[Randon]
VR showroom for truck bodies. Visitors walk around each model, open and close the doors and read spec hotspots, without the physical vehicle on site.
[Popper]
A stylized VR world built from scratch for the brand. My side was the interaction code and the optimization work to keep a dense, colorful scene running smoothly on a VR headset.
[B2B training]
Training simulator for Meta Quest 3 that reproduces a factory routine with hand tracking: badge printing, assembly-line logistics and the step-by-step logic of the real process.
Preview images: Signia Studios.